![]() This field requires a boolean as a value. The "sandbox" field removes the aspect of winning from the game and all materials in the game are free to make (they don't require "ore" to assemble). If you lower this number building resources will be a little harder and players will have to ration their materials and use them wisely. The defualt value is 20, if you increase this number materials will be easier to make. The "orefactor" field determines how many viens of "ore" are in your world. The "orefactor" field is the next field in the "" file following the "includelava" field. If you would like your world to include lava then set this value to "true" if you would not like your world to include lava then set this value to "false". The default number of cash that determines the winner of the game is 10000.Īfter you have set the "winningcash" field you can now set the next field which is the "includelava" field this field also requires a boolean value (like the "public" field did). This field determines the amount of "cash" a team must have in order to win the round. The next field within the "" file is the "winningcash" field which again requires a number without a decimal point. Above this field is a comment line which reads "Before making your server public, MAKE SURE THAT PORT 5565 (TCP/UDP) IS ACCESSIBLE FROM THE OUTSIDE OF YOUR NETWORK! For most users, this means setting the port to be forwarded by your router through your router control interface". This field is what makes a server public to all players. The next field within the "" is the "public" field this field requires a boolean which has two parameters "true" or "false". You can set this field to "1" if you would like to make a single player server. The more players on a server the more lag the server may experience. You can set this number to be equal to whatever you like, but the number of players on a server also affects the performance immensely. ![]() This field requires a whole number (a number without decimals). The next field in the "" file is the "maxplayers" field. You do not have to use just letters in the server name you can use an array of characters. For Example: servername = Your Server Name Here. In order to set the name of your server you need to enter the name you would like after the "=" sign. In the configuration file you will need to set the "servername" field to the desired name you would like your server to have. This article will tell you what each "" field does and how you can manipulate them to make one of the three Infiniminer server types.īefore you host a public server you will need to open the "" file (located in "C:\Program Files (x86)\Zachtronics Industries\Infiniminer") on a Windows PC using the File Explorer. There are three different types of servers that you can make and manage in Infiniminer, these three types include LAN (Local Area Network), "Private", and "Public". Every server requires a server administrator to keep things running. Every server functions a little differently from one another and they each have their own sets of rules and virtual worlds. Servers are the method in which multiple people can participate in a game of Infiniminer. You are advised that altering software, system, server, and/or network configuration files may have negative impacts on hardware and/or software if done incorrectly. ![]() Utilize the information contained within this page at your own risk. Please remove this category when the page is no longer a stub.ĭisclaimer: This Infiniminer Wiki article may contain software/system and/or network configuration steps provided by the Infiniminer Wiki community for educational and informational purposes only. However, as the game gained popularity, players decided it was much more fun to build things than to compete for points.You can help Infiniminer Wiki by expanding
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